Tutorial: Make a Real-Time Multiplayer Game with Unity 3D and Azure Cloud- Part 1
Introduction
Today, I will walk you through setting up a real-time multiplayer game using Unity 3D, Azure Cloud, and OAuth authentication.
This tutorial will guide you through the essential steps to build a multiplayer game with secure authentication and cloud hosting using C# and the Unity engine.
We’ll be using:
- Unity 3D for game development
- Photon PUN for real-time multiplayer networking
- Azure Functions & App Services for cloud backend
- Azure PlayFab for game services
- OAuth (Microsoft Identity or Google OAuth) for authentication
Step 1: Setting Up Your Unity Project
1.1 Install Unity and Create a New Project
Ensure you have Unity Hub and Unity 2022+ installed. Create a 3D project and name it something cool like AzureMultiplayerGame
.
1.2 Import Photon PUN for Multiplayer
Photon PUN (Photon Unity Networking) is a great way to get started with multiplayer games.
- Open Unity and go to Window > Package Manager.
- Click Add package from git URL and paste:
1
https://github.com/ExitGames/Photon-Unity-Networking.git
- Install the package and create a Photon account at Photon Engine.
- In Unity, go to Photon > PUN Wizard and enter your App ID.
Boom! Multiplayer setup ✅.
Step 2: Implementing Authentication with OAuth (Azure AD)
2.1 Set Up an Azure AD Application
- Go to Azure Portal.
- Navigate to Azure Active Directory > App Registrations > New Registration.
- Enter an app name (
UnityOAuthGame
) and set Redirect URI tohttps://localhost/oauth2
. - Copy the Client ID and Tenant ID.
2.2 Implement OAuth in Unity (C#)
Install the Microsoft Authentication Library (MSAL) via NuGet or Unity Package Manager.
Create an AuthManager.cs
script:
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Attach this script to a GameObject in Unity and call SignIn()
to authenticate players. 🔑
Step 3: Setting Up Azure PlayFab for Game Services
Azure PlayFab is a backend-as-a-service for games.
3.1 Register for PlayFab
- Go to PlayFab and create an account.
- Create a new Title and copy your Title ID.
3.2 Integrate PlayFab in Unity
- Install the PlayFab SDK via Unity Package Manager.
- Create a
PlayFabManager.cs
script:
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Call LoginWithOAuth(authToken)
after signing in with OAuth.
Step 4: Implementing Real-Time Multiplayer Logic
4.1 Create a Multiplayer Room
Modify MultiplayerManager.cs
to create a room:
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Call CreateRoom()
when the player clicks Start Game.
4.2 Spawning Players
Modify GameManager.cs
to instantiate a player:
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NOTE
Unity3d is very versatile and can target many platforms. All the techniques here apply to iPhone-iOS, Android , as well as Windows and Mac.
Unity3d has the ability to target web pages- by compiling to web assembly. BUT the caveot is when you are running on a web page, your code can talk back to the server it came from , but cannot make calls out to other domains (cross origin issues).