SOLID in a Nutshell: A Fun Dive into Clean Code
If you’ve ever looked at your own code a month after writing it and thought, Who wrote this mess?, then buddy, you might need some SOLID principles in your life.
The SOLID Principles
Each letter in SOLID stands for a design principle.
1. Single Responsibility Principle (SRP)
A class should have only one reason to change.
Think of it this way: You wouldn’t want your toaster to also wash your dishes. (Although that would be amazing.)
Bad Example (C++):
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Why is this bad? Because generating and saving are two different responsibilities.
Good Example (C++):
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Boom! Separation of concerns.
2. Open/Closed Principle (OCP)
A class should be open for extension, but closed for modification.
Imagine if every time you wanted to add a new feature to your game, you had to rewrite the whole game. That would be awful.
Bad Example (C#):
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Every time we need a new discount, we have to change the method. Bad!
Good Example (C#):
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Now we can add new discounts without modifying existing code. Win!
3. Liskov Substitution Principle (LSP)
If a class is a subclass of another, it should be able to replace it without causing issues.
Basically, if it looks like a duck, quacks like a duck, and doesn’t break the program when used as a duck, it’s good.
Bad Example (Python):
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An Ostrich should be a Bird, but it breaks the expectations. Not good!
Good Example (Python):
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Now we separate flying birds and non-flying birds. Problem solved!
4. Interface Segregation Principle (ISP)
Don’t force classes to implement methods they don’t need.
If your fridge also required a MakeCoffee() method because of a general Appliance interface, you’d be in trouble.
Bad Example (C++):
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A Manager shouldn’t have to implement code(). Not everyone codes!
Good Example (C++):
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Now we have separate concerns.
5. Dependency Inversion Principle (DIP)
High-level modules should not depend on low-level modules. Both should depend on abstractions.
Bad Example (C#):
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If we change databases, we need to rewrite DataManager. Yikes!
Good Example (C#):
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Now we can switch databases easily.
Comparison Table
| Principle | C++ | C# | Python |
|---|---|---|---|
| SRP | ✅ | ✅ | ✅ |
| OCP | ✅ | ✅ | ✅ |
| LSP | ✅ | ✅ | ✅ |
| ISP | ✅ | ✅ | ✅ |
| DIP | ✅ | ✅ | ✅ |
Key Ideas
| Concept | Summary |
|---|---|
| SOLID | Five principles for maintainable code |
| SRP | One class, one job |
| OCP | Extend, don’t modify |
| LSP | Subclasses should behave like their parent class |
| ISP | Interfaces should be small and specific |
| DIP | Depend on abstractions, not concrete implementations |
